TECMO SUPER BOWL tournaments!

includes:

venue access

arcade access

entertainment access

chance for prizes

and more!

FULL DETAILS BELOW

TICKET OPTIONS TO CHOOSE FROM BASED ON YOUR SKILL LEVEL & PRIZES!

 
Tecmo gold prize purse - up to $1,350! 

Prize pool of $750 Prize Pool and additional Pot Bonuses for the following milestones: 

- additional $100 Pot Bonus at 40 entrants

- additional $250 Pot Bonus at 50 entrants

- additional $250 Pot Bonus at 60 entrants

Tecmo silver prize purse - up to $650! 

Prize pool of $300 Prize Pool and additional Pot Bonuses for the following milestones: 

- additional $100 Pot Bonus at 40 entrants

- additional $100 Pot Bonus at 50 entrants

- additional $100 Pot Bonus at 60 entrants

1. BLIND DRAW

Brackets will be complete using a "blind draw". A blind draw tournament is organized in a way that the players are not ranked based on previous results or experience. the brackets are complete solely based on the luck of the draw.

2. TEAM SELECTION & COIN TOSS

A manual coin flip will precede each game. the coin flip winner can choose the "matchup"  or defer the matchup choice to the coin flip loser.  A "matchup" is defined as the two teams to play in the game.

CHOOSE OR DEFER

a. If the winner chooses the matchup, the winner is given the player one controller, and the loser chooses his choice of the two teams in the matchup.

b. If the winner defers the matchup choice, the winner is given the player two controller, the loser will then choose the matchup and the winner will select his choice of the two teams.

 

Example: 

The winner of the coin flip chooses Browns -  Raiders as the "matchup" and takes player one controller. The loser takes player two controller and select his choice of the two teams first, in the "matchup".

 

3."ONE MATCHUP ONCE" RULE

The coin flip winner can only select a particular matchup once throughout the entire tournament. For example, if Player A wins the toss and selects browns -  raiders, player a cannot call that exact matchup for the rest of the tournament. Player B, however, is free to select that matchup later in the tournament

4. CUSTOMIZING PLAYBOOKS AND LINEUP CHANGES

Customizing playbooks is permissible. you can access your player change screen (screen where you check player conditions and make substitutions) only twice per half. this helps speed up the games.

 

5. WR/TE AT RB

A WR/TE cannot carry the football unless it is a reverse. You can insert a WR or TE into a RB slot for lead blocking purposes, but he cannot carry the football. To further clarify, players such as Ernest Givins, Ricky Sanders, and Andre Rison cannot carry the football unless it is a reverse.

6. NO TIES/OVERTIME

No game can end in a tie. If a game is tied when regulation concludes, competitors will proceed to OT. if no one scores in the first OT, a new game will begin and the first competitor to score will be declared the winner. So that one competitor does not start with the ball in each OT period, the kicking team in the first ot will be the receiving team in the new game (i.e. the second OT).

7. NOSE TACKLE DIVE/LURCHING

Nose tackle dives/lurching are prohibited. if you want to rush with a DL, you must either go outside the offensive tackle or bump/grapple someone on the offensive line. please note that this rule does not apply to lbs.

8. SYSTEM MALFUNCTIONS

No emulation is used. As a result, if there is a system failure in the first half, games will be replayed from the start. if a system malfunctions in the second half, only the second half is replayed. in that event, the scores from each half are added together to obtain a final score. If the game was uncompetitive or any equipment malfunctioned due to human error, the tourney organizers reserve the right to declare a winner without replaying any portion of the game.

9. CONTROLLERS

Tournament competitors are allowed to bring their own controller to use in games. Tournament organizers will also coordinate obtaining equipment for the competition for those that do not bring their own. Tournament organizers will examine each controller and tag it as acceptable, only tagged controllers can be used and must comply with the following:

a. Competitor controllers must be original nintendo oem products and cannot be modified in any way.

b. Original NES  controllers and NES dogbone controllers are allowed.

c. NES Max or NES Advantage are not allowed.

10. TOURNAMENT DISPUTES

Tournament referees decide all disputes. 

11. TAMPERING

Participants are not allowed to hook up streaming or recording devices to any system that is in play during the tournament. Those caught doing so will be immediately removed from the tournament.

12. BROKEN RULES/RIGHTS OF OFFICIALS

Any broken rules  will be left to the judges to deem consequence. Typically, first offense is a warning, a second is a reduction in score, a third will be forfeiture of the game and fourth banned from the tournament.

 

Tournament officials reserve the right to change, update, clarify, add or subtract rules, if deemed necessary.

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